buddy blocks
graduate capstone — physical-digital creative & social platform
Worked with hemodialysis patients at Seattle Children's to explore how to facilitate hands-on creativity and social interaction amongst patients in a constrained setting.
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pervasive mobile game concept
An eight-week project. Explored pro-environmental behavior change and how pervasive game elements could promote change. Purposed a hybrid physical and screen based mobile game that exposes users to home gardening and their local gardening community.
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braille keyboard prototype
A one-and-a-half-week prototyping project. Created a functioning high fidelity braille keyboard. Used physical and electronic prototyping tools to evaluate and build a comfortable, inexpensive, and portable keyboard.
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prototype for gesture based interactive installation
A ten-week team project. Crafted the software for an interactive installation where the user interacts through hand gestures to set off fireworks, play with water, build towers in space, and explore artwork.
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